Pikmin 2 Hacking Tutorial: Custom Captain Parameters ( Speed, Whistle, Cursor, Health, etc. )

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457
Published on ● Video Link: https://www.youtube.com/watch?v=4LzLdZfhMrs



Game:
Pikmin 2 (2004)
Category:
Tutorial
Duration: 7:32
589 views
12


This is the first video of a new series where I explain how to mod certain things in Pikmin 2. To translate the contents of "naviParms.txt", use Google Translate:
https://translate.google.com/
Or just look here:
# Creature :: Property
{
{s000} 4 1.000000 # friction (not used)
{s001} 4 0.500000 # wallReflection
{s002} 4 0.500000 # faceDirAdjust
{s003} 4 0.100000 # accel
{s004} 4 0.300000 # bounceFactor
{_eof}
}
# FakePiki :: Parms
{
{fp01} 4 5.000000 # ASIBUMI start speed
{fp02} 4 8.000000 # WALK start speed
{fp03} 4 20.000000 # RUN start speed
{fp04} 4 60.000000 # ESCAPE start speed
{fp04} 4 60.000000 # WALK Number of playback frames (min)
{fp05} 4 90.000000 # WALK Playback frames (max)
{fp06} 4 40.000000 # RUN Number of playback frames (min)
{fp07} 4 60.000000 # RUN Number of playback frames (max)
{fp08} 4 60.000000 # ESCAPE playback frame count (min)
{fp09} 4 90.000000 # ESCAPE playback frame count (max)
{_eof}
}
# Navi :: Parms
{
{p000} 4 25.000000 # action radius
{p060} 4 400.000000 # Continuous removal distance
{p062} 4 15.000000 # Removal distance (outside of onion)
{p001} 4 90.000000 # Piki Nominal maximum radius
{p053} 4 5.000000 # minimum radius
{p002} 4 0.450000 # Maximum call time
{p003} 4 1.000000 # Circle disappearance time
{p004} 4 160.000000 # movement speed
{p056} 4 160.000000 # Running speed (when running well)
{p038} 4 3.200000 # Display scale
{p005} 4 0.001000 # Stick 0
{p020} 4 0.100000 # Stick 01
{p006} 4 0.800000 # Stick 1
{p007} 4 1.000000 # Stick 2
{p008} 4 120.000000 # slip angle
{p009} 4 2.500000 # Time limit for throwing
{p010} 4 130.000000 # Throw distance (Max)
{p011} 4 130.000000 # Throw distance (Min)
{p024} 4 72.500000 # Throw height (Max)
{p025} 4 72.500000 # Throw height (min)
{p054} 4 107.000000 # Throw height (yellow)
{q000} 4 49.000000 # black throw height
{q001} 4 70.000000 # white throw height
{p026} 4 1.000000 # landing time
{p037} 4 15.000000 # Effective range to catch Piki
{p042} 4 0 # Number of loops to skip
{p039} 4 15.000000 # Range where Piki waits
{p040} 4 40.000000 # Range where Piki can change the formation
{p021} 4 16.000000 # size
{p041} 4 16.500000 # size per ground
{p022} 4 1.000000 # reciprocal of weight
{p023} 4 0.030000 # Aiming rotation speed
{p031} 4 2.000000 # total collapse time
{p032} 4 1.000000 # Petanko time
{p033} 4 0.800000 # Press start time
{p034} 4 0.300000 # Press start stick amount
{p035} 4 10.000000 # Camera shake prevention angle
{p036} 4 0.100000 # Shake prevention size
{p048} 4 0.850000 # Time to see the cursor
{p049} 4 5.000000 # Piki's numbness
{p043} 4 0.100000 # Neutral stick
{p044} 4 0.800000 # Cursor movement stick
{p048} 4 0.850000 # clamp stick
{p045} 4 0.000000 # Cursor movement minimum radius
{p046} 4 300.000000 # Cursor maximum radius
{p047} 4 900.000000 # Cursor movement speed
{p050} 4 100.000000 # life
{p051} 4 3.000000 # Attack Power
{p052} 4 10.000000 # Attack radius
{p055} 4 1 # cursor count
{p057} 4 3 # kinoko Flick Count
{p058} 4 2 # bury Key Count
{p059} 4 2 # bury Exit Count
{p061} 4 80 # Closer camera zoom out (frame)
{q002} 4 100 # platoon MAX Lv0
{q003} 4 100 # platoon MAX Lv1
{q004} 4 100 # platoon MAX Lv2
{q005} 4 100 # platoon MAX Lv3
{q006} 4 180.000000 # Dash boot speed
{q007} 4 190.000000 # Wide whistle radius
{q008} 4 0.500000 # Shield damage reduction rate
{q009} 4 0 # weight used on seesaw
{q010} 4 10.000000 # Electric gate damage
{_eof}
}




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