PinOut ! iPad Pro Gameplay

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Game:
PinOut (2016)
Category:
Let's Play
Duration: 12:47
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4


PinOut (sometimes stylized as PinOut!) is a virtual pinball game, released in 2016 by Mediocre AB. It is available for Apple iOS and Google Android platforms. The goal of the game is propel the ball as far as possible before time runs out.

The game has the basic appearance of a conventional pinball game, with a rolling ball propelled upward on the play field by hitting it with flippers. However, unlike a conventional pinball game, the play field extends upwards endlessly. The display follows the ball as it moves. Multiple flippers are placed throughout the play field. There is no drain; play is limited by a timer. The challenge is to go as far as possible up the play field, within the available time.

The player controls the flippers by tapping the left or right of the screen. The player can also hold the flippers to "catch" the ball, for a more precise shot.

To gain additional time, the player can hit glowing dots with the ball. If time expires, play ends. There are ten checkpoints in the game. With an in-app purchase, the player can enable restarting from past checkpoints, restoring their progress to that point. Otherwise, players must start at the beginning.

If the player makes it past the main play fields, there is an "Overtime" mode, where the player keeps playing until time expires.
Minigames

There are four different minigames which, when played, add the resulting score to the timer. These minigames appear in a small area at the top of the screen, reminiscent of the "video mode" minigames in hybrid electronic pinball games.
Power-ups

Like the minigames, power-ups appear as colored orbs on the playing field, and are obtained when the ball touches the orb. The game offers the player a choice between two of the following:

Slow Motion — slows the ticks of the timer
Time Freeze — stops the timer for 10 flips of the flippers
Motion Link — the timer only ticks when the ball is in motion
Push — allows the player to move the ball in any direction
Warp — allows the player to skip part of a level
Time Doubler — makes the time beads (bonus dots) worth twice as much time
Random — one of the other power-ups listed above is granted

Reception
Reception
Aggregate score
Aggregator Score
Metacritic 81/100
Review scores
Publication Score
Gamezebo 4.5/5 stars
Pocket Gamer 9/10
TouchArcade 4/5 stars

Metacritic gave the game an average score of 81 out of 100, indicating "generally favorable reviews". Gamezebo gave PinOut a rating of 4.5 stars, praising its graphics and soundtrack, while criticizing the timer as oppressive. Pocket Gamer praised the originality, game-play, and aesthetics, but said it can be "a little tough".
See also

Smash Hit - Another game from Mediocre AB involving balls

Pinball reinvented by the award-winning developers of Smash Hit and Does not Commute! Race against time in a continuous journey through this mysterious canyon of pulsating lights and throbbing retro wave beats. The classic pinball mechanic remodeled into a breathtaking arcade experience.

"PinOut is a super smart, beautifully designed pinball game" – Wired

"Stop everything and play PinOut" – EuroGamer

"It's not pinball i


Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein?) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015.[5][6]

The game was released worldwide for the PlayStation 3, Xbox 360, Xbox One, PlayStation 4 and Microsoft Windows on September 1, 2015. It was released in Japan the following day.[2][4]

Developer(s)
Kojima Productions
Publisher(s)
Konami
Designer(s)
Hideo Kojima (director & producer)
Kenichiro Imaizumi (producer)
Writer(s)
Hideo Kojima
Shuyo Murata
Hidenari Inamura
Etsu Tamari
Artist(s)
Yoji Shinkawa
Composer(s)
Ludvig Forssell
Akihiro Honda
Harry Gregson-Williams
Engine
Fox Engine


Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, The Phantom Pain serves as a prequel to Metal Gear, which is set in 1995. The game's subtitle refers to a medical condition commonly associated with amputees, when an individual experiences sensations, specifically pain, in limbs or organs that are no longer physically part of their body. The Phantom Pain is the first Metal Gear game to fully use an open world gameplay structure.


NO COMMENTARY GAMEPLAY Nintendo Switch NX Emulator Wii 3DS XL DS Apple iPhone 2018 Games Cheats iPad iOS Google Android Play Steam Coop PLAYTHROUGH Solo Campaign 100% WALKTHROUGH 4K 60FPS Multiplayer LET'S PLAY Story Review 1080p HD Microsoft Xbox One X Enhanced 360 Achievement Sony PlayStation PS4 Pro Trophy PS3 Vita TV PSP Portable Console Windows PC Gaming

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