The Evil Within PS4 Pro Gameplay

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The Evil Within
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Let's Play
Duration: 22:27
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The Evil Within is a third-person survival horror video game developed by Tango Gameworks and published by Bethesda Softworks. The game was directed by Resident Evil series creator, Shinji Mikami, and was released worldwide in October 2014 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows.

The game centers on protagonist Sebastian Castellanos as he is pulled through a distorted world full of nightmarish locations and horrid creatures. Played in a third-person perspective, players battle disfigured nightmare-like enemies, including bosses, using guns and melee weapons, and progress through the levels, avoiding traps, using stealth, and finding collectables.

The Evil Within received a generally positive reception upon release; praise was mostly directed at the game's horror elements and atmosphere, while criticism was directed at the game's story, characters and technical issues. A sequel, The Evil Within 2, was released on October 13, 2017.

Developer(s) Tango Gameworks
Publisher(s) Bethesda Softworks
Director(s) Shinji Mikami
Producer(s) Masato Kimura
Designer(s) Shigenori Nishikawa
Programmer(s)

Hideaki Nakata
Hideyuki Miyashita

Artist(s) Naoki Katakai
Writer(s) Itaru Yokoyama
Composer(s) Masafumi Takada
Engine id Tech 5

The single-player story is arranged in chapters, which players complete in order to progress through the story. The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving the dangers of the game. Such dangers include: bear traps, barbed wire traps, bombs, and spike traps; 'The Haunted', the game's most common enemy; 'Reborn Laura', a multi limbed, long haired, crawling creature; Ruvik, the game's main antagonist; 'The Keeper', a large humanoid with a safe as a head who wields a large meat tenderizer hammer; and 'Sadist', a large humanoid wearing a spiked metal mask on his face, wielding a chainsaw covered in blood.

Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas. Castellanos must use medical items to restore health; some of these items cause temporary hallucinogenic effects. By collecting vials of 'Green Gel' hidden throughout the game, players can upgrade Castellanos' abilities; more ammunition, extra stamina, and additional health are some of the upgrades.

Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding mirrors. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house.

The player has access to various weapons such as a revolver, shotgun, sniper rifle, knife, grenades, and the 'Agony Crossbow', a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is very scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, are traps that react to the player's proximity or movement. Bombs can be stuck to walls or the floor, in chests, and in vending machines. The bombs can be disarmed via a minigame. Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them. Enemies that are downed or incapacitated are capable of reviving; to avoid this, players may set fire to the downed enemy using a limited supply of matches to permanently defeat them. Certain items in the environment, such as bottles, can be thrown to stun or distract enemies.

There are seven different types of collectables in The Evil Within: 'Personal Documents'; Sebastian's personal log, detailing his life as a detective and his life with his wife and daughter. 'Documents'; the personal logs of other characters. 'Map Fragments'; pieces of the game's map; once collected, they are stored at the safe house. 'Newspapers'; newspapers detailing events concerning or involving Sebastian. '

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