Pit-Fighter - 1990 - Arcade - Shortplay | 4K CRT Monitor Simulation
Shortplay + Attract mode of the game Pit-Fighter, the arcade fight game by Atari. The game has been integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (display aspect ratio, not internal resolution). And captured using a filter that simulates the image of a CRT monitor. I also use a image of arcade machines as a bezel above the game, to create a nostalgic atmosphere.
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GAME INFO:
Pit-Fighter is a 1990 arcade fighting game by Atari Games which uses digitized live actors. The Japanese arcade release was published by Konami. Home versions were published by Tengen.
The graphical animations for the player character and opponents were created through a bluescreen process, where the various poses and moves were performed by real actors in front of a video camera. The game's on-screen character animation are replays of the actual footage, not a rotoscoped (redrawn) animation. Pit-Fighter is the second fighting game to use digitized sprites, after Home Data's Reikai Dōshi: Chinese Exorcist.
The gameplay is similar to Taito's Violence Fight and SNK's Street Smart. The player must punch and kick their opponents until their energy runs out. If the player presses all three of the buttons at once, the character will perform a "super move". The player begins by choosing one of the three playable characters, who each have different moves, speed, and power. Up to three people can play at a time, but there will be extra opponents to fight during any of the game's 15 different matches.