Playscii dev update 11
Lots of new stuff, this is now a functional art program! Select and copy-paste chunks of tiles, rotate/fip characters, type characters directly onto the art, export to PNG with alpha, and more. Next on the roadmap, a menu bar and layer / animation timeline view. That clears the way for March to be for-reals game development time...
If you'd like to try out an early, in-dev version of Playscii you can download Windows EXE builds here:
https://bitbucket.org/JPLeBreton/playscii/downloads
Or you can run Playscii from source on Linux, Windows, and possibly OSX(?) if you have Python and the necessary submodules installed. See the readme file for details.
Playscii and my (still secret) first solo independent game are being made possible in part thanks to several nice people who are supporting me on Patreon. You can be one of those nice people too:
http://www.patreon.com/jpl
Thanks for watching!
Other Videos By JP LeBreton
2015-05-17 | Playscii dev update 15 |
2015-05-16 | Doom episode 2 playthrough & commentary w/ Liz Ryerson - 1 / 2 |
2015-05-16 | Doom episode 2 playthrough & commentary w/ Liz Ryerson - 2 / 2 |
2015-05-06 | Doom level editing |
2015-04-21 | Quake - "Honey" campaign |
2015-04-18 | WADbot - automated Doom screenshot generator |
2015-04-02 | Playscii dev update 14 |
2015-02-24 | Playscii - UV seams(?) bug demo video |
2015-02-23 | Playscii dev update 13 |
2015-02-17 | Playscii dev update 12 |
2015-02-10 | Playscii dev update 11 |
2015-02-03 | Playscii dev update 10 |
2015-01-27 | Playscii dev update 9 |
2015-01-23 | Playscii dev update 8 |
2015-01-20 | Playscii dev update 7 |
2015-01-12 | Playscii dev update 6 |
2015-01-11 | Playscii dev update 5 |
2015-01-07 | Playscii dev update 4 |
2014-12-13 | Playscii dev update 3 |
2014-12-04 | U4mapvuGL/Playscii work-in-progress demo 2 |
2014-11-21 | OpenGL Ultima IV Map Viewer work-in-progress demo 1 |