
Pokemon Blue - Prototype Maps (Earliest)
Inside the source code, there are a few files that aren't used in the final game. Some of these files are actually earlier versions of existing ones!
For the maps: Final game's towns and routes are respectively stored as "NTOWN_0X.MAP" and "NROAD_0X.MAP" respectively. These versions of the maps are stored as "TOWNX.DAT" and "ROADX.DAT" respectively (replace X with a number).
For the block (or "cell") data: the final game has it is named "TOWN_B1.CEL", while the old set is stored as "TOWNCELL.DAT".
For the graphical data: the final game has it is stored as "TOWN_B1.DAT", while the old set is stored as "TOWNIMG2.DAT".
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