Pokémon Sword & Shield Online Battle 281

Pokémon Sword & Shield Online Battle 281

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Published on ● Video Link: https://www.youtube.com/watch?v=KPvkRRmqn48



Duration: 9:06
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I used: Cofagrigus, Grimmsnarl, and Lycanroc (Midnight Form)
My Opponent used: Hattrem, Galarian Articuno, and Malamar
Stadium: Ballonlea
Battle BGM: Klara

At the start of this video, I show the Mystery Gift code for Shiny Zamazenta and Shiny Zacian, and your codes are different to the ones I entered, because it is a code you get from your local game store, in the UK, you can get your code from GAME, or from the GAME Online Store, which was what I used to get my code, and you get Shiny Zamazenta in Sword, and Shiny Zacian in Shield. Shiny Zamazenta has Iron Head, Close Combat, Iron Defense, and Wide Guard, and is equipped with a Rusted Shield, and Shiny Zacian has Iron Head, Play Rough, Swords Dance, and Sacred Sword, and has a Rusted Sword. While I do not like Mystery Gift events where you have to get your code from your local game store, I do appreciate the thought of going onto the GAME Online Store, that's for UK players, and getting your code there.
I do like my opponent's Mono-Psychic team, and one interesting Pokémon my opponent has is Hattrem, I did like my opponent's strategy with that Pokémon, because without the Fairy-type it would get when evolved into Hatterene, it can benefit from the Eviolite as it is not a fully evolved Pokémon, and Nuzzle did surprise me, I know that is a breeding move, but I wasn't expecting this Hattrem to use that move, and it did work to my favour, as I led with Cofagrigus in this battle, and his Mummy Ability changes the target's Ability to Mummy if they make contact with Cofagrigus, so in this case, it removed Hattrem's Magic Bounce, so that way I can set up Toxic Spikes. I did see that half of my opponent's team are either Flying-type with Swoobat and Galarian Articuno, or have Levitate with Cresselia. My opponent did also have Espeon, which would very likely have Magic Bounce, but it was good seeing my opponent using Hattrem, and giving a Pokémon that is not fully evolved a chance in battle.
As with the team I am using, Cofagrigus has Toxic Spikes to set up entry hazards, he has Iron Defense and Body Press, which work well together, but I find that best suited against Physical Attackers so that Cofagrigus can take as many hits as he can, Shadow Ball for a damage dealing Ghost-type move. The downside to Cofagrigus is that it cannot learn any reliable recovery move, because Rest is the only move it can get, and that isn't very reliable.
Grimmsnarl was picked as my opponent has a full team of Psychic-type Pokémon, and he has the Lagging Tail and Trick to screw over some of my opponent's speedier Psychic-types, and while I do have Darkest Lariat and Spirit Break, this Grimmsnarl is designed around Gigantamax, which I don't see too many players ever do with Grimmsnarl, because most sets tend to be setting up screens, using moves like Thunder Wave and Trick to screw over opponents, I was surprised to see my opponent pick Malamar for this battle, and I did remember that Prankster does not work against Dark-type opponents, because I always forget that status moves through Prankster has no effect against Dark-type Pokémon.
I picked my Midnight Form Lycanroc for this battle, as I did see that two of my opponent's Pokémon were part Flying-type, and she has a Choice Scarf to ensure she can outspeed certain threats and deal massive damage with Stone Edge, and I did give Lycanroc some good coverage options, like Close Combat, Play Rough, and Iron Tail to handle Pokémon of many different types.







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