Poker's Rogue Reckoning with Standard Deck

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Published on ● Video Link: https://www.youtube.com/watch?v=LiDIfMfKssw



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** TURN ON SUBTITLES **

0:00 Shuffling. Game starts at 1:13
1:14 Deal 4 cards for each level
1:25 Player starts with 2ATK and 12HP
1:31 Enemy starts with 1ATK and 6HP
1:36 First revealed room contains an enemy
1:41 Combat for 3 first enemies is 1v1 dice
1:49 Tie means the player rerolls white dice
1:57 Damage is ATK + number of buff cards
2:00 In this case is only 2 damage
2:03 Player takes 1 damage (enemy's 1 ATK)
2:30 Enemies are placed in piles of 3
2:33 Each pile of 3 determines the tier
2:37 Spades are buff potions
2:40 Cards less than 5 must be matched with dice roll
2:42 to acquire them. They can't be bought
2:47 When acquired are kept and used before battle
2:50 They increase damage points +1 per card
2:56 Clubs are curses. To repel less than 5 clubs, roll must match the card value
3:01 Fail to repeal makes the card buff the enemy in +1 damage
3:06 Heart cards less than 5 must be rolled exactly to be acquired.
3:09 They can't be bought. If roll fails they must be discarded.
3:15 After all cards have been resolved, level ends
3:18 New rooms are dealt and player re-gains 2HP
3:33 Note the enemy has a buff card. It will do 2 damage now
3:39 Don forget to re-set the enemy's health before each battle
4:01 This is a tie above max-cap (6) combat is re-rolled
4:29 Aces give the player +1 ATK permanently
4:45 Diamonds are money. They are picked up freely
4:55 Jokers give the player an extra HP dice permanently
5:09 Since the level ended the player rests and regains 2HP
5:24 Buff cards from previous combats are always discarded
6:08 Once a pile of 3 enemies is complete tier increases
6:11 Giving the enemies 1 extra ATK point and 1 more HP dice
6:32 Here the player should have bought that healing card
6:34 Instead he rolled which is not correct.
6:37 Healing cards 5-10 can be bought with money
6:45 Curse cards 5-10 are repelled by rolling exact or greater value
6:48 In case of rolling exact, the buff goes for the player
6:56 The player rolls greater so curse is discarded
7:21 Buff cards 2-4 are acquired by rolling exact value
7:35 Here the player remembered he can buy 5-10 healing cards
8:14 Since we are in Tier2 enemies must have 2ATK now
8:19 Dice + ATK determine winner. 2 dice max-cap for tie is 12