Pong - 1972 - Arcade Experience | Cabinet Simulation
In my regular videos, the games are played and recorded at the original aspect ratio and also using filters to simulate old CRT monitors, but into this Arcade Experience's videos I take a few more steps towards a better experience. I use images found over the internet and 3D renders to recreate the original design of the arcade machine, in order to create a gameplay that hopefully transmit the feeling of what it was like to play this game in arcades.
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GAME INFO:
Pong is a table tennis–themed arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.
Pong was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from Pong's original format to varying degrees, and this, in turn, led Atari to encourage its staff to move beyond Pong and produce more innovative games themselves.
Atari released several sequels to Pong that built upon the original's gameplay by adding new features. During the 1975 Christmas season, Atari released a home version of Pong exclusively through Sears retail stores. The home version was also a commercial success and led to numerous clones. The game was remade on numerous home and portable platforms following its release. Pong is part of the permanent collection of the Smithsonian Institution in Washington, D.C., due to its cultural impact.
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