Power-ups, levels and lack of co-op: Let's Talk Captain Toad: Treasure Tracker - Eurogamer

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Eurogamer's Deputy News Editor Tom Phillips, has had an extended hands on with Captain Toad: Treasure Tracker and in this Let's Talk video Ian uses a pick axe to mine information right out of his mouth. Find out about the different types of levels, power-ups and the disappointing lack of co-op, plus much more. Oh, and there's loads of gorgeous gameplay footage as well. Bonus!

This isn't the first Mario spin-off to move away from shifting platforms and arcing leaps - far from it - but it's the one that treads closest to that template. Here you guide Captain Toad through a world of familiars, where Shy Guys dawdle like toddlers through grass green mazes and where Goombas lazily recline in lifesavers before frantically paddling towards you. It's a world of well-worn assets, plucked from last year's Super Mario 3D World, where the seeds of Treasure Tracker were sown in a slim selection of bonus levels.

With a dose of cynicism, you suspect that those bonus levels were never meant to be spun out on their own. For a throwaway folly to hit the eShop, sure, but as a full-priced packaged affair? Nintendo's got to have something on the shelves beside Smash Bros., sure, but can something like Captain Toad: Treasure Tracker ever step away from the shadow of the game it's been cut off from?

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