Power vs sense of dread in game design - Episode 90 - IM Gaming Podcast

Power vs sense of dread in game design - Episode 90 - IM Gaming Podcast

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Hey everyone, thanks for checking out the latest episode of the IM Gaming podcast! In episode 90, I'm talking about the balance of power that the players feel they have in a particular game’s universe and the sense of dread and horror that the same game tries to induce. To showcase this concept, I’m using the example of Control from 2019.

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Tags:
Power player character
game design
dread and horror in game design
how to induce a sense of dread
game design tips
control 2019
narrative game design
i.milaric
ivica milaric
im gaming
im gaming podcast
podcast