Procedural Modelling For Grid-Based Games | Patrick McAvena | HOUDINI HIVE GAMEDEV

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Published on ● Video Link: https://www.youtube.com/watch?v=5zQrpCDLeME



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A behind-the-scenes look at how Houdini was used to generate level art for an isometric game developed in UE4. This talk will showcase techniques for automatically exporting 3D grid data from Unreal and importing it into Houdini to generate fully-realized levels.

Patrick McAvena is one of the Co-Founders of Moving Pieces Interactive, a game studio based in NYC. Their current project, Dodo Peak, is currently out on Apple Arcade. Before starting Moving Pieces, Patrick spent a decade working as a 3D Artist on Commercials and Advertising.




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