Shading Theory with Karma | Part 7 | Subsurface Scattering

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Published on ● Video Link: https://www.youtube.com/watch?v=KWD1RM1cHbw



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Here you will learn the difference between diffuse and subsurface reflections. Starting with a real-world analysis of subsurface/diffuse objects, you will then learn how in CG you can use either single-scattering
or multi-scattering to get the look you need. This lesson will also explore the Transmission Color options on transparent shaders to achieve a colored glass effect.

To see all the lessons and download the Scene File: https://www.sidefx.com/tutorials/shading-theory-with-karma/




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