Procedural Planet using Substance Designer and Unity

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Published on ● Video Link: https://www.youtube.com/watch?v=CrA2uENfMy8



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I made a procedural substance in Substance Painter to generate Earthlike planets. It came out pretty well, I think? My plan is to make substances for each planet type - gas giants, mars-likes, asteroids, Earth variations and then plug them into the procedural galaxy generator so that I can populate the 10,000 solar systems with unique planets.







Tags:
gamedev
badgerheadgames
unity
procedural generation
substance designer
allegorithmic