Professor "Prof" Brown - Why do I even like roguelikes? An exploration of player motivation
This talk is from the 2020 virtual Roguelike Celebration:
https://roguelike.club/event2020.html
Prof has been a game designer in the industry for over a decade, working both in AAA (Insomniac, Bungie) and as an indie (Hyper Light Drifter). They love gameplay systems and mentoring mid career game designers.
Their talk is a personal deep dive in exploring why she like roguelikes in terms of player motivations, why some roguelikes stick to me like glue and others bounce off, and how we can think about what makes up a roguelike by their player-facing qualities.
Follow them on Twitter: https://twitter.com/wertle
Quantic Foundry Motivation Profile: https://apps.quanticfoundry.com/surveys/start/gamerprofile/
Slide deck: https://drive.google.com/file/d/1DKxcMAWbIp-pyipVl9i0li1lxEfSm45C/view
Will Lisa like *Hades*? https://docs.google.com/forms/d/e/1FAIpQLSelpyQV6eGVEfV9i66D0iDHX-NHOSrBN7hC03O_qRkTC9l2AA/viewform