Programming in BASIC on the Color Computer - Chapter 23 - A new kind of point

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Chapter 23 is a departure from many of the high resolution and fancy graphics commands we've learned, it's taking us back to BASIC basics, using some of the low resolution options that were part of the "standard" Color BASIC, mainly the SET, RESET, and POINT commands.

SET will place a low-res pixel on the screen at the X and Y coordinates specified along with one of the 8 available foreground colors.

RESET will set a pixel location to black. POINT will read the color value of a pixel at a given X and Y coordinate.

We also learn how to use the JOYSTK command to read in the X and Y coordinates of the left and right joysticks, and lastly, how to PEEK into memory to see if a joystick button has been pressed.

We then look at some of the demos in the book, and some of the custom demos I created to better visualize these concept.

I hope you enjoy it.

The DSK image is available from the following blog post:
http://ogsteviestrow.com/chapter-23-a-new-kind-of-point/

Thanks for watching, don't forget to like, comment, and subscribe!

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Pixel art and logos created by Joel M. Adams:
https://www.instagram.com/artistjoelmadams/

OG Theme Song by the Gimp of Hallowed Ground Records:
https://www.reverbnation.com/gordy669

Original Music by Fran Mann and Side Seat Driver used with permission:
https://www.reverbnation.com/franmann

Music from the album Pac-Man Fever used with permission:
http://pacmanfevervault.com/




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Tags:
Programming in BASIC on the Color Computer
Color Computer BASIC Programming
Color BASIC
Extended Color BASIC
trs-80 color computer
radio shack color computer
tandy color computer
BASIC
BASIC programming
programming in BASIC
original gamer steviestrow ogsteviestrow
chapter 23
a new kind of point
set
point
reset
low res graphics
joystik
joystick command
reading the coco joystick
reading joystick values