project drill.pk3 devlog #1
what you are just looking at here, yes, this is the one i am talking about that keeps me on my toes that i mentioned in this channel's community tab a few months ago, no, i didn't changed the map to be doom 2's first ever level, it's just something i wanted this to make it work with vanilla doom 2, the real first level to project drill is still there (and somehow still in the works), yes, the hud here from scale size 11 does seem to be different, in fact, i've made this doom 64-styled hud for the one character you all know and love today, doomguy. and as for alex (that one character you didn't see before, in which quite frankly you wouldn't even like him and his retarded-like dufus personality (much like with me in terms of personality-wise and not appearance-wise regardless), but hey, even if you don't like him, it's fine, he might not appear as much as besides in the other doom wad that i somehow been very slow with it), it's just the the LZDoom hud, that's it. what's with the "0" on the top of the hud you'd be (or not be) asking? it's just for scoring each time you kill an enemy, collect an item that adds up to the score counter and even completing one single level ratio from each map, whenever it is the kills, items collected, secrets that have been discovered, two of previously mentioned things from one to another, or even all of them. oh yeah, back on topic with the whole point of this devlog, here this is just a demonstration of doomguy's main arsenal from doom 2, that's it. wait what am i talking about, i mean of course there are actual differences from vanilla doom 2 in terms of weaponry, like with most weapons (as in the ones that uses bullets and shotgun shells of some sorts) that would drop casings when fired, the plasma rifle's alt fire charging and slowly consuming one energy until the 10th energy has been consumed, it will be fully charged and will be kept on charging until you let go of it, firing a spread of plasma balls, similarly to the beta BFG (though it may also be too familiar to another one that came out years ago, though it may not be from me, way too obvious duh), and the BFG flashing the screen green when not only firing the big massive green ball, but even the firing that looks like jolly ol' christmas, one bit of green flashing, and then a bit of red flashing, and... i think that's pretty much it really, other than just reloading when your weapon is empty (or you feel like when you don't want a little clip to be way too complicated for you when you try to fight with an enemy tougher than you would think). more devlogs to this coming whenever (either when i might even try to get my ass off from laziness or even when it is the opportunity of the timing from any of the times being)
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