![[Project OutFox Conversion] 19ZZ (Sudospective & XeroOl, Mod Rush Couples)](/images/yt/71/project-outfox-conversion-19zz-sudospective-and-xerool-mod-esqi0.jpg)
[Project OutFox Conversion] 19ZZ (Sudospective & XeroOl, Mod Rush Couples)
Original file by Sudospective & XeroOl: https://www.youtube.com/watch?v=cl5TxVGTNk0
SM5.3 Download: https://drive.google.com/file/d/1_SgWcPxyT7O519xgABlzh1jdj-9r1ijf/view?usp=sharing
Notes: The world really is falling apart. But maybe, just maybe, I can finally make order out of chaos.
Requested by "NotITGFan61", "Dancing Maractus", "Chegg" and "Kenneth Lias"
Go check out Sudospective and XeroOl!
https://www.youtube.com/sudospective
https://www.youtube.com/user/XeroOl
Sudospecitve is someone relatively new to the mods scene, but they've already got some quality files.
XeroOl is someone who can and will take engine mechanics to their logical conclusions.
It's very much a cool file. AFTs again cause me issues, and somehow seeded rand varies from the one in nITG. It's not as 1:1 as I'd like, but I think I got pretty close!
Simfile changes:
There's an ssc now. I needed to specifically load a lua file.
Mod changes:
Made sure we never got to 100% reverse because sleeping a combo just seems to not in some themes...
Brought in tinyusesminicalc.
Tried making drawsize consistent.
Translated squareperiod to their SM5 equivalents.
Visual changes:
Somehow, what xero did just doesn't scale consistently at all. AFTs are weird, man.
Xero's random function here seems to give different, but consistent, results. So much for 1:1 porting...
Internal changes:
Replaced ApplyModifiers with FromString.
Had to axe the aft function and remove the basezooms for AFT sprites.
Turned the AFT into SM5-style. There was a lot of pain there.
Hid more UI elements.
Tiny had to become column-specific because positive tiny works differently.
Made some mods use PlayerOptions functions for easy all-column behavior.
Just a whooooole bunch of incremented columns, like two barrels full of 'em.
Someone forgot a pairs.
There was an attempt to make the falling notefields match up, but it fell apart quickly.
Had to swap the croptop and cropbottoms of the translation quads because of no negative basezoomy.
Completely destroyed the fps code because it just doesn't work well on my end. AFTs can just use a 60fps draw loop instead, and it'll work better for me.
Brought in the judgment child checker.
SetVanishPoint becomes vanishpoint.
Hi, we don't have some of the shortcuts people in nITG have.
Used ratios to scale things like:
- Zooms
- Positioning
- customtexturerect
Heavilly made use of wrapper states and rotafterzoom(false).
100% modtimer becomes modtimersong.
Used actual tweens instead of modtweens, for better or worse.
Placed some FG elements outside of AFTs because they looked like garbage otherwise.
Hopefully I scaled the player's zspace?
Replaced spiralholds with NoteField functions.
Player ModSplines are done through PlayerOptions.
BumpyZ isn't a thing, but Bumpy is.
Had to *-1 some rotations and skews because AFT sprites don't have a negative basezoomy.
Have problems getting this to work, or want me to convert something to SM5? Let me know!
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At this time, MrThatKid4 has 17,502 views for Project OutFox spread across 51 videos. The game makes up 1 hour of published video on his channel, making up less than 0.20% of the total overall content for Project OutFox on MrThatKid4's YouTube channel.