[Project OutFox Conversion] ORCA (-YOSEFU-)

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Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=r2xs9luSHjI



Project OutFox
Game:
Duration: 2:13
474 views
9


Original file by -YOSEFU-: https://youtu.be/JqLK8XaFUXU
SM5.3 Download: https://drive.google.com/file/d/1XQERRAv5oxLk1YhZEahgWLzh_Ab1olfD/view?usp=sharing
Notes: You're gonna have a whale of a time.
Requested by me.
Go check out -YOSEFU-!
https://www.youtube.com/channel/UCxzej2ezF9QXqshL-zvmotw/videos
He recently got back into mods, so I've got some catching up to do!

It's got a lot of the things I've already dealt with before, like AFTs, modtweens and the like. The proxy wall section gets kinda weird the wider the screen gets, though... This also makes use of the new Tweens namespace that's in the (curerntly) latest version of OutFox! Now there's much less need for easing.lua

Mod changes:
Made drawsize consistent as possible
Dialed back how far the NotePath renders behind the receptors (it's not perfect...)
Didn't need the notepath grain.
Added tinyusesminicalc.
Square & Digital periods translated to their SM5 equivilents.

Internal changes:
The notedata doesn't return actors anymore, since we can just loadfile them.
There's less global variable creation now.
xywh replaced with xy and zoomto.
Most of the easings are replaced with the Tweens namespace.
Replaced ApplyGameCommand with PlayerOptions functions & FromString.
Removed un-needed nVidia fix because AFTs always have proper transparency.
Modtweens are now actual tweens.
Made the judgment act like it's affected by negative mini.
Attempted emulating approachtype.
Scaled the notepath width.
Did some ratios to scale things like:
- Zooms
- Positions
- Movement
Replaced custom tweens with actual actor eases.
Incremented a few columns. Just a few.
Counteracted the zoomz done by Mini.
Added some mod resets and added sustains elsewhere.
Split some Tinys into TinyX and TinyY because nITG's Tiny only really zooms X & Y.
Split some moves into column form.
ConfusionZOffset isn't a thing, but ConfusionOffset is.
Turned the nITG AFT into SM5 AFTs with proper frame limiting to allow the flowing to happen.
Hid more UI elements.
Did some fardistz and rotafterzoom(false)

Have problems getting this to work, or want me to convert something to SM5? Let me know!




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Tags:
Stepmania
ITG
In the groove
Custom
Gimmick
Mods
Course
Simfile
Chart
ORCA
-YOSEFU-
OutFox
ProjectOutFox



Other Statistics

Project OutFox Statistics For MrThatKid4

At this time, MrThatKid4 has 17,502 views for Project OutFox spread across 51 videos. The game makes up 1 hour of published video on his channel, making up less than 0.20% of the total overall content for Project OutFox on MrThatKid4's YouTube channel.