[Stepmania 5 Conversion] Hard Weak Hard Magic (WinDEU, WHY Infinity+1)

[Stepmania 5 Conversion] Hard Weak Hard Magic (WinDEU, WHY Infinity+1)

Channel:
Subscribers:
1,500
Published on ● Video Link: https://www.youtube.com/watch?v=p8-0-6cpEDc



Game:
StepMania (2001)
Duration: 4:25
785 views
13


Original file by WinDEU: https://www.youtube.com/watch?v=4csP0iy13sA
SM5 Download: https://drive.google.com/file/d/1c32R3fRR3feIt1pfUxThlPVTGN83p_Sy/view?usp=sharing
Notes: So, I found this library, right, and I went to go borrow a book, yeah, and all of a sudden, this... librarian??? Started attacking me! Can you believe it?! Can't get anything these days!
Requested by "Justin Miller Gaming -JM Gaming-".
Go check out WinDEU!
https://www.youtube.com/user/WinDEU
He made the "WinDEU Hates You" series and many other cool modded charts!

So, this marks the first time I'm using a new XML converter. This one was made by XeroOl, and it's got some nice features.
You can get it here: https://github.com/Tiny-Foxes/XML-Convert
I've sorta modified it to remove some of the automatic stuff as there are some things I'd rather do manually.

The file itself wasn't too hard to port, as this was mainly to help get the xml converter set up how I want it.

I'm also no longer really bothering with quality-of-life changes in ports for SM5.2, as it's pretty much dead. Apologies in advance.
Oh, and we're now at the point where if you use SM5.1 or 5.0.12, it will look wrong because the vanish point of the player is wrong.

Simfile changes:
There's an ssc now because I merged a good amount of the lua files into one.

Mod changes:
Tried applying a consistent drawsize if possible.

Internal changes:
All of the sleep-queued everything is now done in mod_actions.
Forced positioning of the players.
Did some zoomz wrapperstate madness on the Players.
Made the judgments act as if negative Mini affects it.
Used ratios to scale things like:
- Positioning
- Zoom
- Movements
- Actor effects like Bob.
Made use of wrapper states in general to replicate how ITG does zoom rotation order.
Ended up multiplying some customtexturerect for easy scaling.
Replaced all the cmd with lua functions.

Have problems getting this to work, or want me to convert something to SM5? Let me know!







Tags:
Stepmania
Stepmania 5
ITG
In the groove
Custom
Gimmick
Mods
Course
Simfile
Chart
Conversion
SM5
WinDEU
Hard Weak Hard Magic



Other Statistics

StepMania Statistics For MrThatKid4

At this time, MrThatKid4 has 895,203 views for StepMania spread across 216 videos. The game makes up 16 hours of published video on his channel, or 1.66% of the total watchable video for StepMania on MrThatKid4's YouTube channel.