PROJECT TITANIA - Unity Dev Log #1 | Prototype Level & Player Movement
Welcome to Titania, the 4th moon of the most mysterious planet in our star system, Uranus. This part is coving my progress on mechanic conception, simplifying the character controller, designing the puzzle level, and set dressing this level for Unity Game Engine. I learned how to use post processing, lighting, and animation in Unity.
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Other Playlists:
Ailurus Reviews - https://youtube.com/playlist?list=PLUgn0hAwLGOm-Oi6A15K-3uIFjZfqE744
Video Essays - https://youtube.com/playlist?list=PLUgn0hAwLGOnthLlvWhfEkvQfYbY9TBtg
Levelism | Game Level Philosophy - https://www.youtube.com/playlist?list=PLUgn0hAwLGOk-meey0mhY8Y-iCynr5ZKx
PROJECT TITANIA | Unity Dev Log Series - https://youtube.com/playlist?list=PLUgn0hAwLGOnZIw3NhYe8Thvm4yvNI7zg
0:00 - Intro
2:57 - Re-Conception
7:12 - Time Warp Mechanic Explanation Pt.1
10:33 - Alien Isolation Interlude I
11:21 - Time Warp Mechanic Explanation Pt.2
16:32 - Alien Isolation Interlude II
17:54 - Time Warp Mechanic Explanation Pt.3
20:27 - Time Puzzle Reminiscence
24:52 - Blender Progress & Lighting in Unity Pt.1
28:35 - Alien Isolation Interlude III
30:01 - Unity Movement Progress
31:45 - Reflections on Movement Scripting & Post Processing
34:41 - Iteration, Polish, & Optimization
38:59 - Reflections on Animation & Door Scripting
43:37 - Final Reflections
45:45 - Raw In-Game Progress
49:15 - End
Routine Video: https://youtu.be/cDpu3kGgeIo
Credits:
Mirror Room by Yayoi Kusama
Space Engine Titania footage: https://youtu.be/kyz-XPOPsxo
Music:
Alien Isolation - The Flight & Christian Henson
Batman: Arkham Knight - Nick Arundel
#GameDesign #Unity #IndieGame
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