PS2 Resident Evil 4 Testing Features #3
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The video shows what I have accomplished in 3 weeks of reverse engineering the Resident Evil 4 port for the PS2 form zero.
1. Piercing bullets for all weapons.
2. Automatic QTEs.
3. Instant mine detonation upon contact with an enemy or intractable object (this was requested by a long-time subscriber, vagnergames1788).
4. Auto-aim.
5. Execute a melee kick anytime if the room has human enemies like Ganados and Zealots; it works for every character.
Notes: This is a stock NTSC USA ISO without any file modifications on the main game file container named BIO4DAT. AFS, all the changes have been done logically by programming new functions written in MIPS-IV into the main executable; there are no peek/poke engines involved like a CodeBreaker or GameShark; everything is hand-coded at the machine-level instructions.
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Other Statistics
Resident Evil 4 Statistics For Classic Game Hacking
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