PS2 Resident Evil 4 Testing Features #3

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Published on ● Video Link: https://www.youtube.com/watch?v=bv5a4xA2vSk



Resident Evil 4
Game:
Duration: 0:00
752 views
52


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The video shows what I have accomplished in 3 weeks of reverse engineering the Resident Evil 4 port for the PS2 form zero.
1. Piercing bullets for all weapons.
2. Automatic QTEs.
3. Instant mine detonation upon contact with an enemy or intractable object (this was requested by a long-time subscriber, vagnergames1788).
4. Auto-aim.
5. Execute a melee kick anytime if the room has human enemies like Ganados and Zealots; it works for every character.

Notes: This is a stock NTSC USA ISO without any file modifications on the main game file container named BIO4DAT. AFS, all the changes have been done logically by programming new functions written in MIPS-IV into the main executable; there are no peek/poke engines involved like a CodeBreaker or GameShark; everything is hand-coded at the machine-level instructions.







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Resident Evil 4 Statistics For Classic Game Hacking

Classic Game Hacking presently has 299,369 views for Resident Evil 4 across 8 videos, with his channel publishing less than an hour of Resident Evil 4 content. This makes up 2.67% of the content that Classic Game Hacking has uploaded to YouTube.