PSX Doom: Cat And Mouse

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Published on ● Video Link: https://www.youtube.com/watch?v=dKUqrTKEUO8



Doom
Game:
Doom (1993)
Duration: 3:23
376 views
14


I got bored once more and wondered what this map would look and play like on PlayStation.

It's nothing special, just Cat And Mouse all over again, complete with the easily-exploitable central chamber which the Cyberdemon gets baffled by.

BAMBOOZLED AGAIN.

I borrowed the layout from one of my contributions to D64D2.WAD (or at least the final version with Mechadon's edits) and -- as usually ends up being required for this PSX stuff -- fucked around with a few things simplifying/removing bits and pieces (usually detail-related) to make it workable on the console itself.

There were a bunch of MP-only Mancubi that just had to go for the map's content to stay within the original PSX hardware's limits -- it's not really much of a loss in this case but holy Christ are those low RAM limits a cunt to work with.

Obviously recorded the gameplay from PsyDoom for my own convenience. And because I wanted to play with PAL ticrates, which as a weird side effect, makes projectiles faster:

PAL (25fps): https://i.imgur.com/v5C6Abg.mp4
NTSC (30fps): https://i.imgur.com/AbpAbFQ.mp4

Yeah, 25fps turbo-rockets, not even SR40 can get you outrunning that shit now, woo!

D64D2:
https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2







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