PSX DOOM | Fall of Triton: Demo 4 | MAP08: Shivering Nightmares [Ultra-Violence + Commentary]
NOTE: THIS MAP IS NOT MADE BY ME.
I reduced the video quality due to rendering issues.
It is time to take on the last map of Fall of Triton Demo 4 Shivering Nightmares is a low ammo map, inspired by Pandemonium.
Start is pretty tense, forcing you to rely on your bare hands for protection because you will run out of ammo if you go trigger-happy too early. As the map opens up, there will be more ammo, but it remains mostly limited assuming the player uses exclusively weapons to fight all the enemies. Secrets are fairly obvious, and there are not many "side areas" where players could visit / be intetested of.
Design remains mostly simple, most of the map is populated by hallways, but the scale is more realistic than in some of the other maps. Elevation remains limited, but it has been applied to cover more of the map than in case of other levels. Elevated doorways are applied through the map, which makes transitions between rooms more smoother instead of many consecutive rooms sharing the same height.
This will be all of FOT. I'll be back for more when the whole thing gets released in time ;)
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