PSX DOOM | Fall of Triton Demo 4 | MAP02: Triton Command [Ultra-Violence + Commentary]
It is time to check out Fall of Triton Demo 4 - MAP02: Triton Command.
This map is a techbase as the name implies. It is a bit tougher than MAP01 and to me it is the better of the two techbase maps.
Triton Command suffers from flatness / overscaling, which makes backtracking a bit painful. While the map itself remains small if you look at the number of rooms, the overscaling makes this map feel really big.
Again, lack of vertical areas can be seen, and elevation remains local - much like as the case was with the first map. This makes some of the encounters predictable, and gameplay turns repetitive. Fights in general aren't too tough, but there are few nice battles, the balcony with Zombies and a challeging encounter with a distant, seemingly lone Revenant, supported by Zombies, Imps and Demons hiding behind pillars.
Gameplay apart from these two encounters, doesn't really have any surprises. It is pretty much straight forward, like the first map and there are very little things you can miss.
That barrel placement got me a bit suspicious though...maybe there could be something...;)
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