P.T. (PS4) - Octotiggy

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Look behind you.


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P.T. (short for Playable Teaser) is a first-person psychological survival horror video game directed by Hideo Kojima, developed by Kojima Productions under the pseudonym "7780s Studio", and published by Konami. Released for the PlayStation 4 on 12 August 2014 as a free download on the PlayStation Network, P.T. served as an interactive teaser for the game Silent Hills, a cancelled installment in the Silent Hill series. In P.T., the player explores a looping corridor of a haunted house while experiencing supernatural events.

P.T. was met with a positive critical reception. It was praised for its horror and the execution of the looping corridor, but was criticized for its complicated puzzles. After the cancellation of Silent Hills, Konami removed P.T. from the PlayStation Store and eliminated the ability to re-download the game, a decision that later spawned criticism, and fan efforts to allow P.T. to be re-downloaded.

P.T. is a first-person game, in contrast to the usual third-person perspective often found in the Silent Hill series. It centers on an unseen protagonist, controlled by the player, who awakens in a haunted suburban house and experiences supernatural occurrences. Available areas to explore in the home consist of a continuously looping L-shaped corridor with two rooms adjacent to it: a bathroom, and a room from which the player begins each loop. The only available actions are walking and zooming. To progress, the player must investigate frightening events and solve cryptic puzzles. Each time a loop is successfully completed, changes appear in the corridor. Additionally, the player encounters a hostile ghost named Lisa. If she catches the player character, the player experiences a jump scare and is sent back to the beginning of the current loop.
After the player solves the final puzzle, a trailer reveals that P.T. is a "playable teaser" for a new game in the Silent Hill series, called Silent Hills, directed by Hideo Kojima and Guillermo del Toro, with the protagonist portrayed by Norman Reedus.

Kojima Productions used their game engine, the Fox Engine, to develop P.T.. Hideo Kojima's intention when creating P.T. was to scare people in a new way, as well as to deliver an interactive teaser instead of releasing video trailers and screenshots of Silent Hills. The game was supposed to take players at least a week to complete, and Kojima designed the puzzles to be difficult. Despite his efforts, a few gamers reportedly finished the game within hours after the release, surprising him. Kojima also intended for P.T. to be a mystery in order to make it a more frightening experience. There is little information given in the game on events that take place, and there are few clues as to how to solve the puzzles. He chose the corridor as the setting as opposed to "a ruin" because he wanted the teaser to emotionally affect the player regardless of "cultural background". Kojima elaborated that P.T. and Silent Hills have no canonical relation, and that Silent Hills would have been enhanced by elements that were never in P.T. He based his concept of P.T. on horror films and other media that he found frightening. When creating the game, Kojima refrained from relying on graphic violence, as he felt that too many horror games rely on the trope. He wanted to elicit a more "genuine, thoughtful and permeating" type of fear.

P.T. was originally announced at Gamescom 2014 as a demo for an eponymous mystery horror video game. It was released on 12 August 2014, on the PlayStation Network. Instead of formally announcing a new Silent Hill game, director Hideo Kojima decided to release P.T. as a game demo from a nonexistent gaming studio called 7780s Studio. In September 2014, Sony announced during its pre-Tokyo Game Show press conference that P.T. had been downloaded over a million times.

P.T. (video game). (2016, February 14). In Wikipedia, The Free Encyclopedia.
https://en.wikipedia.org/w/index.php?title=P.T._(video_game)&oldid=704960805







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