Put The Beast Down Quest Guide #falloutnewvegasgameplay #falloutdeadmoney #deadmoneydlc
Once inside the casino, a security terminal immediately to the right alcove offers the controls for the security holograms including the one standing to the front guarding the stairs to the upper-level bar. Changing its patrol pattern to Casino west allows one to sneak up the stairs. Once facing the bar, in the back left (southeast) corner and on the floor next to a couch is a Programmer's Digest. There is a damaged speaker behind the counter above a refrigerator that can be destroyed. The Casino security passcode is on the right side of the bar counter next to three Sierra Madre chips. There is a first aid box beneath the speaker, and a vending machine code for wine on a shelf near the refrigerator.
Entering the door next to the refrigerator, go straight ahead and up the stairs to find an emergency access door leading into the kitchens, one that requires a key. At the end of the corridor is an open door. As it is approached, the familiar beeping will be heard. The radio is located in the room next to this one, on top of a tool cabinet on the left side of the room. This room also contains an Auto-Doc. The first room with the open door contains a terminal which has information for the History's Sake challenge, and a vending machine code for scotch. On the wall next to the door is a Very Easy security terminal, which can be used to change the behavior of the security hologram in the first corridor. If it is set to guard the bar entrance, it will have its back exposed, and the player character can access all of the corridor.
Head down the corridor and into the room on the right. Here there is a door to the cashier's office, and a terminal that opens the electrical closet and can reprogram the second casino security hologram to guard the cashier window. The hologram emitter for the upstairs corridor hologram is in the corridor beyond this room, up on the wall opposite the door; destroy this emitter to disable the hologram.
Head back to the bar area, walk around the bar back to the seating area near the stairs going down to the main floor, and look over the edge to the left. The hologram emitter for the casino security guard patrolling by the stairs is on top of a beam jutting out from the bar. Jump onto the beam and disable the emitter. To find the hologram emitter for the third and final casino security guard, continue to the end of the beam where the first emitter was found. Turn right, and you'll see the emitter on the main floor on the ground just around the corner of the doorway (on right side). The electrical closet is at the end of a short corridor behind this emitter, which should be disabled to eliminate the nearby final casino security guard. In the electrical closet, flick the switch on the right hand wall to give power back to the casino.
At this point, the player character will receive the quests Last Luxuries and Curtain Call at the Tampico. These quests can be done in any order, but as Elijah will say at this point, all of the Dead Money companions must be dealt with before moving on to the final quest.
After exiting the electrical closet, the security holograms will now be deactivated, and the casino will be full of hologram dealers. One can participate in the three gambling activities and use a hologram cashier to exchange pre-War money for Sierra Madre chips and vice versa.
Returning to the lobby, enter the Cantina Madrid restaurant where Dog and God were taken after entering the hotel. Disable the speaker on the top left wall. The marker points to an emergency maintenance key sitting on a clipboard to the right as you enter, so pick it up. Head back into the lobby, and from there to the casino. Head upstairs to the bar again, through the door behind the counter, and up the stairs. Use the key to open the door to the Cantina Madrid kitchen, but wait until your collar's beeping stops before entering in order to prevent a major glitch.
Inside, there are three gas valves you must shut off before you can leave this area. If detected by Dog, he will set off his collar to ignite the gas, instantly killing the player character unless one initiates conversation with him.
Depending on which personality you have gotten favor with (indicated by dialogue), passing a Speech check of 75 will enable the personality that favors you to "kill" the other personality and take over. Passing a third Speech check of 85 allows you to merge both of them together, for good Karma; this new personality will be non-hostile and allow the player character to leave. Alternatively, you can simply kill him in combat. If Dog dies either by battle or by jerking his chain, make sure you loot his body. Upon Dog's death or being persuaded into any of the identities taking control, the maintenance pass will be acquired and allow one to leave.
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