Puzzle Quest: Challenge Of The Warlords Playthrough | Part 33

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Welcome back to Puzzle Quest: Challenge Of The Warlords! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Puzzle Quest: Challenge Of The Warlords?

Puzzle Quest: Challenge of the Warlords is a game developed by Australian company Infinite Interactive and published by D3 Publisher. The game combines role-playing with strategy and puzzle elements. It uses a competitive Bejeweled-style playfield to simulate combat and other activities common to role-playing games.

The story of Puzzle Quest is based in the Warlords game universe. Players assume the role of a character with various statistics such as combat ability, morale, and magical affinity.

A character's predisposition toward individual attributes and spells is determined by the selection of one of four professions at the start of the game. During play, the player takes on quests as part of the main storyline, as well as accepting side quests in order to gain items, experience and gold.

Gold can be used to buy equipment that offers bonuses in combat, or it can be used to build up a citadel that unlocks additional content and customization for the character.

The game uses a simple map, and as players accept quests, new towns, cities, and other points of interest appear as available destinations. Each location is connected together by roads, and foes periodically appear between locations, blocking movement until they are defeated.

Key quest locations are also marked on the map, and completing quests typically involves visiting such locations in order to defeat one or more opponents in one-on-one battles.

Combat in the title is conducted entirely via turn-based puzzle action similar to Bejeweled or Zoo Keeper. The player and the computer-controlled opponent take turns swapping the position of two horizontally or vertically adjacent tiles on a grid to make a row or column of at least 3 like tiles; these tiles are removed with various effects as listed below, and all tiles above them fall to fill in the spaces, with new tiles created at the top of the board.

If, by this action, a new row or column of three or more like tiles is formed, this is also removed and the chain can continue indefinitely. An extremely long chain can earn the player additional bonuses.

Once either the player or computer opponent runs out of life, the battle is over. Most battles can be re-fought if the player loses, although only those which are part of the main quest need be completed in order to advance the game plot.

The main character receives companions during the game. These companions provide various bonuses in battle, such as damaging enemies or providing bonuses to the main character's attributes. Some companions are fixed to join the player as the game progresses, while others may be obtained via choices that the player makes.

The presence of certain Companions unlock various subplots and extra quests. Companions may also be left behind and picked up again at specific locations, as well as leave the player permanently due to conflicting interests. Companions may interact with each other in subplots.

With the money earned from combat and questing, players can either purchase items to provide benefits in battle, or can spend the money to build up their citadel. With an appropriately augmented citadel, players can "capture" enemies they have defeated multiple times in order to learn spells from them, store & train mounts and receive various other benefits.

In many cases, actions at the citadel require completing a single-player challenge based on modified game rules. For example, to forge a new item, the player must clear at least one "hammer and anvil" symbol from the board by either matching at least 3 of them in a row or column, or having one in a row or column of a 4 or 5-length match, before the board has no more legal moves.

Once the citadel has received certain upgrades, gold can also be spent at the citadel in order to directly improve player statistics (through donations to the gods). The cost for such upgrades increases as the current value of the statistic increases.

A player's citadel is initially accessible only from a single city, but players can gain access to the citadel screen from other cities by successfully laying siege to these locations. After defeating the city itself in combat, the city is captured and citadel management becomes available from the new location.

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