Q bert(1982-1983)Nintendo Entertainment System(NES)Family Computer(FC)Q伯特 Arcade Game

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Published on ● Video Link: https://www.youtube.com/watch?v=EDjaCDh8bPM



Game:
Q*bert (1982)
Category:
Let's Play
Duration: 0:57
134 views
3


Developer(s) // Gottlieb
Publisher(s) // Arcade
NA: Gottlieb
JP: Konami/Sega, Ports, Parker Brothers, Ultra Games (NES)
Designer(s) // Warren Davis, Jeff Lee
Programmer(s) // Warren Davis
Artist(s) // Jeff Lee
Composer(s) // David Thiel
Platform(s) // Arcade, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Game Boy Color, MSX, VIC-20, Intellivision, NES, Odyssey², Mobile, SG-1000, Standalone tabletop, TI-99/4A, ZX Spectrum, Game Boy, IOS, PlayStation 3, PlayStation 4, Vita, Dreamcast
Release // October 18, 1982
Genre(s) // Action, puzzle
Mode(s) // 1-2 players alternating

Q*bert (also known as Qbert) /ˈkjuːbərt/ is an arcade video game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.

The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was further developed and implemented by Davis. Q*bert was developed under the project name Cubes.

Q*bert was well-received in arcades and among critics. The game was Gottlieb's most successful video game and is among the most recognized brands from the golden age of arcade games. It has been ported to numerous platforms. The game's success resulted in sequels and the use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The Q*bert character became known for his "swearing" and "Q*bertese sound" – an incoherent phrase made of synthesized speech generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy.

Because the game was developed during the period when Columbia Pictures owned Gottlieb, the intellectual rights to Q*bert remained with Columbia, even after they divested themselves of Gottlieb's assets in 1984. Therefore, the rights have been owned by Sony Pictures Entertainment since its parent, Sony, acquired Columbia in 1989. Q*bert appeared in Disney's Wreck-It Ralph franchise, under license from Sony, and later appeared in the film Pixels.

Gameplay

Q*bert is an action game with puzzle elements played from an axonometric third-person perspective to convey a three-dimensional look. The game is played using a single, diagonally mounted four-way joystick. The player controls Q*bert, who starts each game at the top of a pyramid made of 28 cubes, and moves by hopping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

At the beginning, jumping on every cube once is enough to advance. In later stages, each cube must be hit twice to reach the target color. Other times, cubes change color every time Q*bert lands on them, instead of remaining on the target color once they reach it. Both elements are then combined in subsequent stages. Jumping off the pyramid results in the character's death.

Development Concept

Programmer Warren Davis wrote that he was inspired by a pattern of hexagons implemented by fellow Gottlieb developer and Mad Planets designer Kan Yabumoto.

In a different telling, the initial concept began when artist Jeff Lee drew a pyramid of cubes inspired by M. C. Escher. Lee believed a game could be derived from the artwork, and created an orange, armless main character. The character jumped along the cubes and shot projectiles, called "mucus bombs", from a tubular nose at enemies. Enemies included a blue creature, later changed purple and named Wrong Way, and an orange creature, later changed green and named Sam. Lee had drawn similar characters since childhood, inspired by characters from comics, cartoons, Mad magazine and by artist Ed "Big Daddy" Roth. Q*bert's design later included a speech balloon with a string of nonsensical characters, "@!#?@!",which Lee originally presented as a joke.

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Currently, Nina's Gametime has 134 views for Q*bert across 1 video. Less than an hour worth of Q*bert videos were uploaded to his channel, less than 0.02% of the total video content that Nina's Gametime has uploaded to YouTube.