Q&A Zbrush 4 r7 and 3dcoat tutorialsHq normal map and fixing symmetry problems in zbrush

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Question/Ask. Creation of HQ normal maps for Sci-fi objects. Fixing symmetry problems in Zbrush.

Hello everyone! I continue to lead the Q & A section, and in this video I answer the questions from Eugene Drozdnika:

1) Create a HQ seams for the sci-fi characters and techniques and then baking them in the normal map without loss of quality.

2) The decision to zbrush symmetry problem. When you press "X" to the inclusion of symmetry often occurs in the future failure of this symmetry, ie, display point may be on different sites. How to avoid it?

In comments write requests, questions, lesson topics that you would like to see in the new releases, etc, etc.

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Video content:

Click on the link and you will immediately transfer to the timeline.

00:00 - 00:08 - Intro

00:08 - 00:13 - info Partners

00:13 - 00:20 - lesson name

00:20 - 2:23 - Introduction. Greetings and download additional materials

2:23 - 5:30 - Overview of tools for creating color maps for NDo

5:30 - 7:08 - layers of information, which are necessary for a color map. Overview levels of concave and convex parts.

7:08 - 17:01 - Drawing layers of concave and convex parts.

17:01 - 17:08 - Export color map in Photoshop

17:08 - 17:30 - Fill all the layers of white and an explanation of the reasons for this action.

17:30 - 19:00 - Work with normal maps in NDo

19:00 - 19:10 - Export the finished map.

19:10 - 19:57 - Check map in Marmoset Toolbag 2

19:57 - 21:17 - Download it in 3d Coat and analysis of materials with PBR.

21:17 - 23:17 - Fixing errors of symmetry in Zbrush

23:17 - 23:57 - Ending. Previous lesson. Subscription button, and the button of my stores.



Music video which is used:

Composition "Jellyfish in Space" belong to the performer Kevin MacLeod. License: Creative Commons Attribution (https: //creativecommons.org/licenses / ...)

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Enjoy watching! Sincerely, Andrew Krivulya aka Charly.







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