QL | F.E.A.R 2 Project ORIGIN (2009) Monoliths way of evolving the Blood Ip
F.E.A.R. 2: Project Origin from 2009 was special , it evolved what the disaster of the first game lacked ... Good maps , then big empty corridors ... interactivity with the environment , fixed combat... then, look we can now slow time for 10 sec "FACEPALM" ... WB pushed PR for it hard , from live action trailers to dev logs ... spiting out buzz words like "RING with guns and SLO-MO" ... but many Journos of today will call it a Inferior game, compared to the Original part 1 , even calling it the "Worst Game Monolith made"... since ... wait for it ...
It has no LEAN ... ehm what ? ...
Your derpy of what , have you played original Fear ? Big empty maps , with Big boxes , made only to help the AI navigate ... cheap , not working segments of boo boo BOOOOOOOOO BE SCARED ... ehm , why ? ... You got shit tons of gunz ... and can slow down time ... So Game Bad since AI cannot Lean , you cannot lean ... right ...
that logic here is ground breaking ...
If you ask me , part 1 was the worst game they made ... and part 2 was a fantastic evolution to it ... but all Six games in the fear universe had a idiotic story ...
People wanted Blood 3 ... they got ... this :( ... but hey , at least "Condemned" 1 and 2 was great
Too bad , games like this will no longer be made in the AAA space ... seeing how woke everything is getting ...
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