Quake 4-Style Nailgun turned ETQW Hyperblaster
Still an early version here, but what I've essentially got ingame is this(All this applies to both infantry and vehicle hyperblasters):
Hyperblaster uses projectiles instead of (instant-hit) hitscan traces.
Hyperblaster ROF slowed to Quake 4 Nailgun levels.
Damage upped. (Low-velocity+Low-ROF weapons have issues competing with instant-hit weapons otherwise.)
Small explosions on impact of each hyperblaster bolt. (No new effects for those yet, but you can actually kill stuff with splash damage. XD)
Hyperblaster now able to lock on and home in on players, vehicles, deployables, etc.
Hyperblaster bolts can't be decoyed away with flares. (Although their range is smaller than other lockon weapons, so you can run away out of range.)
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Azuvector currently has 15,350 views spread across 5 videos for Enemy Territory: Quake Wars. His channel published less than an hour of Enemy Territory: Quake Wars content, making up less than 0.07% of the total overall content on Azuvector's YouTube channel.