Quake - Arcane Dimensions Mod (Part 1)
These shrimp fresh?
Get the mod here: https://www.quaddicted.com/reviews/ad_v1_80p1final.html
0:00 Intro
0:50 Start Map (start) by Simon "sock" O'Callaghan
9:05 Crucial Error (ad_crucial) by Maik Franz Xaver
59:47 Grendels' Blade (ad_grendel) by Simon "sock" O'Callaghan
1:21:52 Firetop Mountain (ad_mountain) by Simon "sock" O'Callaghan
1:57:00 e1m1 e1m2 and e1m3
2:03:34 Closing
This mod, these maps, they're amazing. Destructable level geometry, detailed enemy and weapon models, more enemy variety, more weapons, it's basically a whole new game.
It might be a bit controversial to say this, but I think this is the direction I would have liked the Quake series to go. I know there are some people who prefer the strogg-filled Q2, but Q1 has always been my favorite because of the blend of Lovecraftian/Medieval themes.
Regardless, this mod is filled with fantastic work done by many members of the Quake community, and I'm looking forward to spending more time in it!
This took a few days to upload because I had to troubleshoot an issue with premiere pro. Premiere doesn't actually have an option to disable interpolation/frame blending, and for some reason it was making the footage look awful. I don't know how I fixed it, but I think it's fixed, so here you go.
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