Quake II (PC): Satyr [alk14.bsp] - Medium Play (Blind, Part 2/4)
Things go completely apeshit. Flyers, Icari, Gladiators, Mutants, Berserkers, Gunners... you name it. On the upside, heavy weapons are acquired, which makes the elimination of the seemingly ceaseless barrage of Strogg manageable.
Also, I'm taking advantage of being able to gib corpses; an obvious survival tip for any unknown mapset is to destroy dead bodies so that if by chance there are stray Medics that make themselves known later on have nothing to resurrect. And yes, it does prove to be a valuable tactic. Because Medics are suddenly rife (compared to the standard campaign) in this fortress, and allowing them so many subjects to repair would probably prove fatal.
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