Quake II (PC): Satyr [alk14.bsp] - Medium Play (Blind, Part 4/4)
Quite a collection we have here.
Tank Commanders.
Iron Maidens.
Gladiators.
Super Tank.
Flying Bosses.
Not all at once of course, but in sequence. Sounds tough, does it not?
Well... no, not really. Now it's time for me to brag a bit for once. Even with FRAPS recording the action and assaulting me with its obligatory detriments of reducing framerate, input delays, and all the other negatives of recording live (as opposed to using a demo playback), I didn't actually find this finale hard.
Yes, one big mistake would most likely have resulted in a messy death and a cancelled video playthrough of the map. But that didn't happen. Why not?
With the perfect-sized courtyard as the battleground, there was plenty of space and cover for myself to sprint around avoiding attacks, but not enough for any effective Strogg manoeuvres to happen; the last few Strogg were effortlessly blasted to meat chunks and shrapnel because they simply couldn't do or co-ordinate anything threatening enough!
THE END.
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