Quake III Arena demo (benchmark): How it runs on a 1998 PC — Pentium II 400 MHz / 3Dfx Voodoo 2
Maybe this has been done before but here is some footage of how the demo version of Quake III Arena (id Software, December 1999) runs with and without the timedemo command on a Pentium II 400 and Voodoo2 system.
This is comparing both the second highest and the highest texture detail settings to show why it's probably not the best idea to use the maximum texture settings on a Voodoo 2 card.
- SYSTEM SPECIFICATIONS -
Operating system used: Microsoft Windows 98 (First Edition/FE)
Drivers used for Voodoo2 card: Glide 3.03.00 reference drivers (July 1999).
Drivers used for Sound Blaster Live: VXD 4.06.704 (September 1999) drivers.
This footage and audio was captured from the following computer:
Dell Dimension XPS R400 case and motherboard (manufactured on April 30th 1998 according to case label)
Intel 440BX chipset
Intel Pentium II 400 Mhz processor (S-Spec SL2S7, manufactured week 14 1998)
Matrox Millennium II AGP (8MB) video card (2164W chip manufactured week 4 1998)
Creative Labs 3D Blaster Voodoo 2 (CT6670) (12MB) 3D accelerator card (old variant with dark-colored circuit board, board manufactured week 9 1998)
Creative Labs Sound Blaster Live! (CT4620) sound card (board manufactured week 21 1998)
Diamond Multimedia Monster Sound (MX100, basically) PCI sound card (manufactured around week 13 1997)
192MBs of PC100 SDR SDRAM (1x128MB & 1x64MB DIMM, manufactured week 42 1998 & week 11 1998)
The capturing was done with VCS (VisionRGB Capture Scaler) and OBS Studio using a Datapath VisionRGB-E1S PCI-Express capture card plugged into the following system: ASUS Maximus IV Extreme motherboard, Intel Core i7-2600K CPU, 8 GBs DDR3 SDRAM, nVidia GTX 580 video card. A VGA-to-DVI cable is connected between the source computer and the Datapath capture card to enable video capturing. Audio capture was done by feeding a 3.5mm stereo jack cable into the line in on the motherboard from the sound card of the vintage computer. Resizing/upscaling of the raw original 640x480 capture to 2560x1920 was done using VirtualDub2.
Timestamps III
0:00 - Initial settings
0:12 - Loading time demonstration
0:27 - Timedemo (Lower texture detail)
1:02 - Frame-rate result 1
1:11 - Timedemo (Highest texture detail)
2:12 - Frame-rate result 2
2:16 - Real-time frame-rate (with Lower texture detail)
#quake3 #quakeiiiarena #voodoo2 #3dfx #timedemo #benchmark #pentium2 #soundblasterlive #windows98 #framerate #comparison #upscaling #datapath #gamecapture #periodcorrect #retropc