Quake III Arena: Experimental Depth Map use

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Published on ● Video Link: https://www.youtube.com/watch?v=7cu76qMIWIQ



Quake III Arena
Game:
Duration: 9:51
61 views
5


Episode one of APPOVTALK, which is an outlet for me to speak about the things I love most: videogames, technology and machinima. In these episodes, I tend to ramble about previous released projects and their creative process, for example, or machinima related experiments. In the first episode, we take a look at depth of field maps. What is the use of these eerie, black-and-white png files? What other potential uses could they hold? How have I utilized these files in my machinima-pipeline and more importantly: in some of my recent Quake III machinima? Watch, and find out!

AUDIO
Sound of Aging, by Max McFerren (YouTube Audio Library)
Six Seasons, by Unicorn Heads (YouTube Audio Library)

© A Pixelated Point of View 2009 - 2022
© Jordy Veenstra 2022







Tags:
quake 3
quake 3 arena
quake iii
quake iii arena
quake game
machinima
game cinema
game movie
frag movie
defrag
trickjumping
talk
appovtalk
tedtalk
behind the scenes
how its done
depth of field maps
experimental film
making of
creative process



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