Quake III Arena: Experimental Depth Map use
Episode one of APPOVTALK, which is an outlet for me to speak about the things I love most: videogames, technology and machinima. In these episodes, I tend to ramble about previous released projects and their creative process, for example, or machinima related experiments. In the first episode, we take a look at depth of field maps. What is the use of these eerie, black-and-white png files? What other potential uses could they hold? How have I utilized these files in my machinima-pipeline and more importantly: in some of my recent Quake III machinima? Watch, and find out!
AUDIO
Sound of Aging, by Max McFerren (YouTube Audio Library)
Six Seasons, by Unicorn Heads (YouTube Audio Library)
© A Pixelated Point of View 2009 - 2022
© Jordy Veenstra 2022
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2023-03-20 | Habbo Hotel: Creating Pixelated Soundwaves |
2023-03-20 | Quake III Arena: Experimental Depth Map use |
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