Quake: Nehahra - Episode 1 playthrough - An ambitious mod for its time

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Published on ● Video Link: https://www.youtube.com/watch?v=CSklclmLS9g



Quake
Game:
Quake (1996)
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Show
Duration: 2:00:07
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(English below) Playthrough o longplay de Nehahra, un mod para Quake lanzado en 2000 que era bastante ambicioso para su época. Contenía 2 episodios (con un 3º añadido más tarde), mucha importancia en la historia con cinemáticas que continúa la historia del Quake original, mejoras en el motor gráfico, nuevos enemigos con IA más avanzada, nuevas armas, etc.

Sin duda uno de los mods más destacados de los primeros años del juego de id Software. Incluso contó con un machinima (película creada con el motor gráfico de un juego) de más de 3 horas de duración, ahí es nada. Ya podemos ver en el mismo mod una animación inicial de nada menos que 20 minutos.

En este vídeo juego al primer episodio completo. Dependiendo de varios factores haré gameplay del resto. Juego en dificultad normal porque como veréis, los enfrentamientos contra los enemigos son más difíciles que en el juego original debido a que se mueven mucho a causa de una IA un poco más avanzada que en los originales (a veces parecen bots), además, hay enemigos bastante más difíciles incluso entre los soldados normales (algunos disparan misiles o tienen el perforador). Por si no fuera poco, en algunos niveles hay unos enemigos realmente duros que se regeneran con el tiempo. Vamos, que es un mod bastante difícil aun en dificultad normal.

Sobre los secretos, muestro todos los que he sido capaz de encontrar, que son la mayoría de los contabilizados, pero algunos he sido incapaz de encontrarlos por mucho que busqué en un partida que jugué anteriormente con calma.

Nehahra: https://www.quaddicted.com/reviews/nehahra.html

Este mod actualmente es compatible con el source port Mark V: https://quakeone.com/markv/

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Playthrough or longplay of Nehahra, a mod for Quake released in 2000 that was quite ambitious for its time. It contained 2 episodes (with a 3rd one added later), a lot of importance in the story with cinematics that continue the story of the original Quake, improvements in the engine, new enemies with more advanced AI, new weapons, etc.

Undoubtedly one of the most outstanding mods of the first years of id Software's game. It even had a machinima (movie created with the engine of the game) of more than 3 hours long. We can already see in the same mod an initial animation of no less than 20 minutes.

In this video I play the complete first episode. Depending on several factors I will make gameplay of the rest. I play on normal difficulty because as you will see, the confrontations against the enemies are more difficult than in the original game because they move a lot due to an AI a little more advanced than in the originals (sometimes they look like bots), in addition, there are quite more difficult enemies even among the normal soldiers (some shoot missiles or have the perforator). As if that wasn't enough, in some levels there are some really tough enemies that regenerate over time. So, it's a pretty difficult mod even on normal difficulty.

About the secrets, I show all the ones I've been able to find, which are most of the ones counted by the game, but some I've been unable to find them no matter how hard I searched in a game I played before with calm.

Nehahra: https://www.quaddicted.com/reviews/nehahra.html

This mod is currently compatible with the Mark V source port: https://quakeone.com/markv/




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