Killing Time PS1: quick look at the prototype in HD 60 fps (DuckStation) - not released port
Killing Time 3DO (Phoenix emulator): https://www.youtube.com/watch?v=VMl_ej8Qzjs
Killing Time PC (community patch): https://www.youtube.com/watch?v=-Jep_Lids1o
(English below) Un vistazo rápido al prototipo del port para PlayStation de Killing Time (sí, otro vídeo sobre este juego, descuidad que será el último XD), versión que no se llegó a lanzar al mercado del juego aparecido originalmente en 3DO. Es interesante porque viene con un menú de debug al principio que permite usar trucos (los cuales uso, pues no me apetecía complicarme esta vez). De esta forma, puedo enseñar la parte de la mansión, cosa que no hice en el anterior gameplay.
Lo juego en el emulador de PSX, DuckStation, que como casi siempre con este maravilloso emulador, permite algunas mejoras. En este caso, aumento la resolución interna a 4K y subo la frecuencia de la CPU emulada de la consola (overclock) para que alcance los 60 fps (en este caso PGX no funciona). Se puede decir que si quieres jugar esta particular versión de este juego, sin duda esta sería la mejor forma, mejor desde luego que jugarlo a 320x200 y a 10 fps o menos como en el orignal de 3DO (aunque puede contener bugs o incluso no estar terminado, lo desconozco). Pero aun así es mucho más recomendable jugar a la versión de PC con el parche de la comunidad, ya que es un juego diferente y mejor.
En fin, me pareció curioso mostrar esta versión por ser un prototipo que no se llegó a lanzar, y porque permite jugarlo con las mejoras que menciono.
Emulador DuckStation: https://github.com/stenzek/duckstation
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A quick look at the prototype of the PlayStation port of Killing Time (yes, another video about this game, don't worry, it will be the last one XD), a version of the game originally released on the 3DO that was never released. It's interesting because it comes with a debug menu at the beginning that allows to use cheats (which I use, because I didn't want to complicate this time). This way, I can show the mansion part, which I didn't do in the previous gameplay.
I play it in the PSX emulator, DuckStation, which as almost always with this wonderful emulator, allows some improvements. In this case, I increase the internal resolution to 4K and raise the frequency of the emulated CPU of the console (overclock) to reach 60 fps (this time PGXP don't works). It can be said that if you want to play this particular version of this game, this would certainly be the best way, better of course than playing it at 320x200 and at 10 fps or less as in the original 3DO (although it may contain bugs or even be unfinished, I don't know). But it is still much more recommended to play the PC version with the community patch, as it is a different and better game.
Anyway, I thought it was curious to show this version because it was a prototype that was never released, and because it allows you to play it with the improvements I mentioned.
DuckStation Emulator: https://github.com/stenzek/duckstation
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Killing Time Statistics For DARTHVR
At present, DARTHVR has 5,838 views spread across 4 videos for Killing Time, and about 2 hours worth of Killing Time videos were uploaded to his channel. This is less than 0.51% of the total video content that DARTHVR has uploaded to YouTube.