Serious Sam: Next Encounter (2004) Gamecube gameplay - Dolphin emulator - The forgotten Serious Sam

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(English below) Serious Sam: Next Encounter es un juego de acción en primera persona lanzado en 2004 para Gamecube y PlayStation 2, perteneciente a la saga Serious Sam creada por el estudio Croteam, una saga bastante conocida por los fans de los FPS, que sin embargo, esta entrega es de las menos conocidas.

La jugabilidad está prácticamente intacta respecto a los otros juegos de la saga, pues nos las tendremos que ver con hordas de enemigos en entornos más o menos grandes, lo que se traduce en acción pura y dura. Quizás sea algo inferior a First y Second Encounter, sobre todo encuentro el desarrollo de niveles menos inspirado, pero de todas formas se trata de un juego bastante divertido y recomiendo que los amantes de la acción pura y dura lo prueben.

Sobre la emulación, es prácticamente perfecta, las únicas opciones a tocar serían activar "Almacenar copias del EFB como de solo lectura" en la pestaña "arreglos temporales" de las opciones gráficas, y desactivar "forzar 24 bits de color" para evitar bandas de color. Por lo demás, resolución, antialiasing y demás opciones gráficas adicionales a gusto de cada uno. El juego ya funciona a 60 fps de por sí, y en las opciones del juego se puede activar el widescreen.

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Serious Sam: Next Encounter is a first person action game released in 2004 for Gamecube and PlayStation 2, belongs to the Serious Sam series created by the studio Croteam, a saga well known by fans of FPS, however, this installment is the least known.

The gameplay is practically intact compared to the other games in the series, as we will have to deal with hordes of enemies in more or less large environments, which translates into pure and simple action. Perhaps it is somewhat inferior to First and Second Encounter, especially I find the layout of levels less inspired, but anyway it is a pretty fun game and I recommend that lovers of pure and hard action try it.

About the emulation, it's practically perfect, the only options to touch would be to activate "Store EFB Copies to Texture Only" in the "temporary fixes" tab of the graphic options, and deactivate "Force 24-Bit Color" to avoid color banding. For the rest, resolution, antialiasing and other additional graphic options are up to you. The game already runs at 60 fps and in the game options you can enable widescreen.




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