Quake - Nightmare Run of dmc1m2 by Mathias Thore in 0:17
--Downloads--
DEMO: https://speeddemosarchive.com/quake/demos/NR/dmc2_017.dz
MAP: https://speeddemosarchive.com/quake/maps/dmc1.zip
DZIP: https://quake.speeddemosarchive.com/quake/downloads/dzip.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html
-== dmc1m2 ==- Acrophobia
Skill : 3
Type : Run
Time : 17.91624
Runner : Mathias Thore
Date : june 21st 2005
1 second faster than Thomas.
I almost regret finding how to systematically do that grunt boost,
because even if it is systematical, the success rate is idiotically
minimal.
This is maybe the tenth time I got the boost. Took me maybe 5
hours...
I don't know if 16 can be done or not, I didn't bother to get the
start perfect because the boost saves enough time. And the
shamblerboost at the end is totally random. You have to be a
complete insane madman to try for 16 though. Those damn grunts at
the start ruin 60% of the starts. Get past those, and miss the
jump to the hatch, or miss to shoot the hatch. Manage that, and
meet an ogre or two standing on a button each. Clear that, and don't
get the grunt boost. It's a 90% chance you won't. Or, get the key,
and screw up the bunnies to the exit...
Also, I scripted a turn in the vertical wind tunnel because I got
sick of running out of space to move the mouse.
cl_yawspeed 26000
alias turn "+left; wait; -left"
bind space turn
/Mathias
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