Quake Remake #1 - The slipgate complex - Quake has been reborn! (The Gaming Ground)
Back in 1996 ID Software released a real beast of a FPS game. Yes, i´m of course talking about Quake. That game changed pretty much everything when it comes to Gaming and FPS games.
Because even though Doom had internet and LAN support. Quake toke it to the next level. And a very early version of the E-Sport scene was created thanks to Quakes huge popularity.
Me, i bought a new PC just so that i could play Quake. But it´s been over 10 years ago since i played Q1 the last time. So it´s my greate pleasure to return to the world of Quake again.
But this time it will be with advance graphics, light and particle effects (and what not). So, please enjoy my very first video of Quake Remake (it´s a mix of Darkplaces and Epsilon, so i just named it "Quake Remake") =)
Credits:
Gameplay - Robin "V-Act"
Produced and directed by - Robin "V-Act"
Intro song: Made by Simon D (The Bible)
Quake - ID Software
Darkplaces engine - LordHavoc
Quake Epsilon mod - Metamorphosis
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Quakes homepage:
http://www.quakelive.com/#!home
Darkplaces homepage:
http://icculus.org/twilight/darkplaces/
Epsilon on ModDB:
http://www.moddb.com/mods/quake-epsilon-build
About Quake:
An enemy with the codename ''Quake'', which is believed to come from another dimension, is using teleporter gates to invade Earth. The player takes the role of a nameless soldier who arrives at his base only to find out Quake has overrun it and killed everyone. Somewhere in the base there must be a teleporter to Quake's realm. The mission is clear: take the fight to the enemy, overcoming countless hordes of monsters, and exact revenge.
id Software's followup to Doom and Doom II, Quake is a first-person shooter. Its main technological innovation is the use of a true 3D engine - the levels themselves as well as the enemies are polygonal. This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example.
In single-player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves. Interaction with the game world is reduced to a minimum: since there is no use key, buttons are pressed by running into or shooting at them. As in id's earlier games, many secrets are waiting to be discovered, including a few hidden levels.
Unlike Doom's rather straightforward design that couples futuristic environments with demonic imagery, the theme of Quake's levels, enemies and weapons is not so easily pinpointed. While each episode begins in a futuristic military base (with a technological 'slipgate' as the level exit), later levels take place in environments inspired by medieval fantasy and gothic horror (castles, dungeons and caverns) and the player passes through magical portals to advance. In a departure from Doom's colorful environments, all Quake levels are dominated by earth colors.
The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws) and some more unearthly beasts. The player's weapons, while relatively modern, all have a low-tech feel. Besides a (bloodstained) axe, there are shotguns, nailguns, rocket and grenade launchers and the Thunderbolt, which discharges electrical energy.
Quake was one of the first games playable natively over the Internet in addition to LANs. The single-player levels can be played cooperatively, but the game is most famous for its deathmatch mode. One-on-one duels, team play and free-for-all competition are possible. The emphasis is on fast reaction and skillful maneuvering through the levels. All of the single-player maps can be used as arenas, but the game also comes with six maps especially designed for deathmatch.
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Other Statistics
Quake Statistics For The Gaming Ground
Currently, The Gaming Ground has 4,919 views for Quake across 5 videos. His channel published less than an hour of Quake content, making up less than 0.49% of the total overall content on The Gaming Ground's YouTube channel.