Quake: Temehuatzl (Nightmare / 100%)
So this technically started a long, long time ago at this point. The first rooms before the water section were actually a previously scrapped map from Prototype Jam 4. I couldn't quite figure out how I wanted that proto-jam map to look so I kinda just shelved it and forgot about it until I was looking through a bunch of old map files a few months later and re-stumbled across it.
After that, I went back to it and retextured it a few times, mostly because I thought the basic geometry looked intriguing enough to potentially be the start of something new, until eventually landing on a 'Jungle Temple' theme. It was either this or a techbase (idbase or Rubicon seemed like decent contenders for a theme on this), and I wasn't quite feeling another techbase map, so I stuck with the jungle temple idea.
Going the jungle route also gave me an opportunity to mess around with a water section, something I had toyed with a bit before in a few other maps (Outpost Auriga IV notably, and I guess Ferric Oxide by a technicality), but never actually went too in-depth with it (no pun intended).
The main hurdle with this map was probably trying to figure out how I wanted the underwater section to look. I remember I spent at least a couple of weeks, and a few breaks to work on other stuff, basically labbing out ideas for routing that underwater bit. Once I got past that, the rest of the map was pretty much smooth sailing.
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Download:
https://www.slipseer.com/index.php?resources/temehuatzl.407/
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Timestamps:
0:00 - Start
1:18 - Secret 1
2:00 - Secret 2
3:19 - Secret 3
8:58 - Secret 4
12:09 - Secret 5
12:37 - Secret 6
14:02 - Secret 7
14:26 - Secret 8
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Other Statistics
Quake Statistics For ZetaByt
Currently, ZetaByt has 3,123 views for Quake across 83 videos. The game makes up 13 hours of published video on his channel, roughly 3.39% of Quake content that ZetaByt has uploaded to YouTube.