Quixel Mixer road in UE4 and 3ds max. Part 5. Blend Material creation in Unreal Engine 4
In this video, we will talk about the creation of Blend Material in UE4 by using the Megascans plugin and will paint on RGB channels using Vertex Paint Mode. Also, we'll look at the water surface settings, resize the assets in the Quixel Mixer and re-export them to the Unreal Engine 4.
More Quixel tutorials → http://bit.ly/2lYV3vZ
Video content:
00:00 - 00:18 - Intro
00:18 - 2:33 - Blend material creation by using Quixel Megascans plugin in Unreal Engine 4. Material settings and drawing on the RGB channels by using Vertex Paint Mode.
2:33 - 3:33 - Blue Channel and drawing with a water surface. It's settings.
3:33 - 5:43 - Edit the real scale in Quixel Mixer. Editing the all layers to improve the final result.
5:43 - 7:52 - Export changed road assets and check them in the Unreal Engine 4. Create a new Blend Material.
7:52 - 8:25 - The ending. Video preview of other lessons.
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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.
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