Radiant Troupe Master Grimm Challenge - No Jumping!
I remembered to do the right boss this time! Godhome is a stage and we LARP with Grimm, playing the role on someone who never learned to jump.
Originally I opted to do Nightmare King Grimm with this challenge since I believed the triple bats to be harder to dodge. While they are a bit more challenging than NKG's, it is ultimately doable. Grimm appearing right by you to use them gives you little time to react as you need to move away enough to dash towards Grimm to avoid the first bat, then immediately use descending dark to avoid the remaining bats. You can opt to use descending dark first and dash the remaining bats, but this means your spell will almost never hit Grimm and have the fight last longer.
Additionally, the speed of the fireballs during the pufferfish are about the same for both bosses so you can get by them the same way.
This was more an experiment for completion's sake with the original challenge so it's not quite as difficult, but interesting to note anyhow.
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