RAGE [1080p] [P5] NoCommentary Walkthrough Gameplay
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
. . PLAYLIST:https://www.youtube.com/watch?v=HYJWqxcM-pc&list=PLTGOFOIlB2-bfLzTJV0YNNxXOiY63mHed
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RAGE Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings
Platform(s)
iOS
Microsoft Windows
PlayStation 3
Xbox 360
OS X
Release
iOS
WW: November 18, 2010
Microsoft Windows, PlayStation 3, & Xbox 360
NA: October 4, 2011
AU: October 6, 2011
EU: October 7, 2011
OS X
WW: February 2, 2012
Genre(s) First-person shooter, vehicular combat
Gameplay
Combat is undertaken from a first-person perspective; the player is armed with a variety of upgradeable firearms, as well as a crossbow, and boomerang-like weapons called "wingsticks" which can be used for stealthy attacks. There are several types of ammunition available for each weapon, to allow the player to further customize their play style. As an example, the crossbow's primary ammunition is metal bolts, but it also can shoot electrified bolts, explosive bolts, and more. There are two standard varieties of enemies: enemies with firearms which will take cover and exchange fire with the player, and melee enemies that will charge the player and attack with melee weapons.
There are a variety of vehicular events for the player to take part in, including races and checkpoint rallies. Racing events may or may not have opponents, and some of them are armed races while others are not. Players can augment their cars with various items and upgrades they can gain by completing events. Rage features some role-playing elements, including an inventory system, looting system, and different types of ammo. Players have the option to customize their weapons and vehicles, as well as build a wide assortment of items using collected recipes. Vehicles be used for racing and for traveling from one location to the other with occasional attacks from enemy vehicles. There are side missions and several other minor exploratory elements. #Gameplay