Random Array + Physics and Object LOD

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Published on ● Video Link: https://www.youtube.com/watch?v=hOsDv3P1BA4



Duration: 4:04
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Perlin Grid + Physics and Object LOD

Next = deform visual mesh to height map on creation and deform triangle mesh physics object on creation and re-instance physics mesh.







Tags:
BGE
B3D
Blender
GameDev
indieDev
Wrectified
GameBlender
RandomNoise