Random Array + Physics and Object LOD
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Published on ● Video Link: https://www.youtube.com/watch?v=hOsDv3P1BA4
Perlin Grid + Physics and Object LOD
Next = deform visual mesh to height map on creation and deform triangle mesh physics object on creation and re-instance physics mesh.
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Tags:
BGE
B3D
Blender
GameDev
indieDev
Wrectified
GameBlender
RandomNoise