RAW Gameplay - NVidia SHIELD Impressions: Dead Trigger 2 [ANDROID]
Raw gameplay.
Dead Trigger 2 [ANDROID]
DEVICE: NVidia Shield Pro (2019)
This is basically where I left off playing.. I think in 2014? I started on release, got to the maximum of Level 10 upgrades for all the tech vendors... Maxed out some weapons... they just started raising the upgrade cap with a new patch and I had already overplayed the game, and moved on.
My aim in this is... not great... as I am still getting into the feel of the Shield's controller. But it is very telling, in a good way, that you can play this based on real skill... with no help from loser aim-assist systems. I felt like it was easier to swipe around on a touch tablet to get the headshots... here, it requires a lot more finesse.
This game is still a lot of fun for a mobile shooter. I made all of my original progress on a Google Nexus 7 (2013) tablet... played it on a couple of different phones... and a HUGE nod of approval is that it supports the NVidia Shield too, which is a great device. Any pauses in frame rate in this footage are due to the inbuilt recording feature struggling for a second to keep up with the game... Dead Trigger 2 itself plays flawlessly.
For a 7 year old game, it still looks and plays well for a mobile game, and is still superior to many of the shameless Pay2Grind/Win shooters out now. Actually, the movement and shooting is on par with a proper PC shooter. It may not be fast paced, but it is very responsive and fairly well balanced in terms of guns. Of course, you will need to go through plenty of upgrade grinding to get to where I am.
One of the best feeling shooters on the mobile platform. The developer really knows how to make them work well on a touch screen.
There is one problem here though, and this is an NVidia Shield thing... the menu system is too complex to be handled by predetermined controller UP-DOWN-LEFT-RIGHT movements. You really need a bluetooth/wired mouse connected to the Shield to navigate properly, otherwise it becomes genuinely frustrating, very quickly. Unlocking that hand cursor to move courtesy of an analogue stick would have been the way to go, but the janky cursor movements are a Shield thing that occurs in other games as a default work-around to touch-only menu systems.
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