Rayman Forever Part 5: Game design travesty.
Fun fact: This game was released after Megaman X, the game known to have some really good design ideas.
How the fuck did this game get made this poorly? I blame the artists, who went nuts with these bloated sprites, then the programmers for having awful ideas on how a 'camera' works.
Then I blame the man who tested this, because he doesn't exist.
On that note, RF goes on Haitus. I don't want to record this pile of shit on a daily basis when I'm already busy having long days of college. I MIGHT do it in weekends, otherwise I'm sticking to smaller, bite-sized games to fill the gaps.
I write stuff that might be worth a read!
http://mech-ah.deviantart.com/
http://www.furaffinity.net/user/mech-ah/ (warning, adult content)
For updates and more.
Twitter: https://twitter.com/SapphireCrook
Be my friend, say hello!
http://steamcommunity.com/id/ophinia/home
Pick a game from my library, and I will (try at least) to play it!
http://steamcommunity.com/id/ophinia/games/


