Rayman Jungle Run Prototype Footage - Level 2-3
Source: https://bartw3d.nl/
Description by Bart Wagemans:
Like all Jungle Run levels the play time for level 3 was to be about 40 seconds long. The brief further demanded a 60% running / 40% (active) floating division, lethality limited to a handful of pits and a descending direction. In order to meet the goals I chose to limit the amount of required ascension, while adding a slow wall jumping descent (stimulated with pickup placement), a large open space to swing through and a big drop, were floating is once again encouraged through pick ups. Like the other maps, the small pickups denote the critical path, while the larger coins are used to challenge the player. On implementation the design above was reshuffled as indicated above. The main difference with the final build is pickup placement.

